These are just a few of the more notable renders created using a raytracer I've been working on. The raytracer itself has gone through
a number of iterations; starting from a basic Java applet that could only render spheres and planes, it has developed into a C++ pathtracer capable
of loading a variety of 3d model formats. The following images are arranged in roughly chronological order; you can tell which images are pathtraced
by the recognizable graininess (reduced only by an increase in samples per pixel).